In brief: 1 faller falls and get move around by many catchers.
Intensity: Medium
Introduction: The expansion pack of trust fall for the whole group.
Image: < Remember to ask all ‘catchers’ to maintain one-leg-forward and one-leg-back position for stability. >
Prop(s): None
How to play:
- Everyone stands shoulder-to-shoulder in a circle.
- One person will be the ‘faller’ and stands in the middle of the circle (see picture – below).
- The rest of the team forms the ‘catchers.
- Adopt the ‘faller’ and ‘catcher’ positions.
- As catchers, the control area is not just immediately in front but towards the left and right as well.
- The person standing directly behind the ‘faller’ will be the ‘chief catcher’, and will start and end the fall.
- The game starts with everyone giving the cues aloud together.
- The ‘faller’ falls onto the ‘chief catcher’.
- He/She will pass (not throw) the ‘faller’ to the next person beside him/her.
- In this way, the ‘faller’ will be passed around the whole circle.
- After 1 or 2 rounds, the ‘chief catcher’ will lift the ‘faller’ back to a standing position and tap on his/her shoulder to signal the end of the fall.
Remember to ask all ‘catchers’ to maintain one-leg-forward and one-leg-back position for stability.
Caution:
- All catchers’ hands must always be in out-stretch position until the end of the fall.
- Avoid passing the ‘faller’ to the opposite catchers. Pass to the immediate left or right.
- The key word is ‘pass’ the faller, not ‘throw’.
Notes to the Facilitator: Some call this game ‘Willow in the Wind’. And I usually joke that the ‘faller’ is to be passed around the circle slowly. Otherwise, the game would have been called ‘Willow in the Storm’.
